Multiplayer games all suffer from the limits of centralized server infrastructure, centralization limits the size and makes it dependant on the capital game developers have. This benefits large game companies that need to cater to the lowest common denominator of players and so the quality of content drops.
Do you think maidsaife decentralized infrastructure would enable game developers to make decentralized game servers, making them more robust and increasing their capabilities? If there is no central server, its capabilities can’t limit the number of accepted players, if a player is considered as a node that is a server and a player at the same time, that would potentialy make game servers size dependant on the players willing to play, instead on the capital that the company has for hiring servers. If this is possible it surely means a great leap in the game history development.