Wait, The Safe Network *CAN'T* Be Used As A VPN?

Speed has actually always been an issue for SAFE and it seems so even post Rust. And its apparently not at all due to non optimized code. If SAFE had its own optimized hardware to run on would that make a crucial difference? I asked if the distributed compute capability would help much. We know from stuff like SETI that distributed compute capability isn’t necessarily a distributed computer or necessarily fast for anything but a very limited range of problems. It seems SAFE may become a distributed computer but its speed seems to be challenged beyond local regions for even for things like real time gaming. It seems SAFE is just a lot harder on any underlying hardware network tech and that is part of how it derives its safety so its going to be hard to beat straight line centralized services for a lot of speed tasks. If strange action at distance communication pans out maybe a SAFE net could all act like one coherant q computer with not penalty for wire distance or at least not have a speed problem.

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