TONS of thought and experimentation.
I expect that SAFE will see multiple competing implementations of such systems. And while I don’t know this for a fact, I’ve got to guess that project decorum and n99 will be first out of the gate.
I also suspect that we will see-- as you described-- reputation by a/nonymous ID (and I suspect that some will de-anonomyze their SAFE IDs intentionally), context, and… I didn’t quite get your #3–
“up to the user who they disclose a particular reputation to”
Do you mean like:
Alice thinks bob is great, and wants to tell the world.
Bob approves alice’s rating of his reputation and now everyone can see that Alice thinks bob is great.
or do you mean something else?
And just to be forward about things: I’m definitley discussing this in hopes of arriving at something that is simultaneously:
- simple for people to wrap their heads around
- conducive to building awesome communities online that have effects in the real world.
…so in other words it doesn’t necessarily need to revolve around people. It could revolve around content, not users, (though then users would build a reputation through repeated good/bad content, kinda defeating the purpose) or be centered around different contexts.
But in my mind all of this has to do with content monetization, and the “freedom” that @Warren referred to in his post. PtP is a way of getting outside of the “sponsored” walled gardens he speaks of, and most likely, really great monetization schemes and algorithms will be part and parcel of PtP.
If PtP is implemented at protocol level, with gets as was described in the PtP epic-thread, then that covers one base.
But I think I’m describing something more that would be implemented with coins other than safecoin on the madsafe network.
All that said I’m hoping that some folks out there disagree with me, and can show a better way. We’re without a doubt still in the earliest alpha stages of tech like this and discussion is needed.
that “freedom” is probably going to enable whole new types/genres of creativity, collaboration, and recreation probably driven by some kind of monetization scheme