So, there are some applications which are likely to be used so much, and by so many. The networks’ rewarding mechanism intends to reward app builders based on the popularity of the app.
Certainly, some apps will be so useful and standard that they are used by just about each person on the network.
I will use the example of an exchange. If each user is rewarded equal proportions to all users for their usage.
So suppose the network rewards the app at a rate of 100 safecoins per hour;
If you are the user of the app, and have a safecoin address imported to the app, you will receive safecoins.
so if 100 people used the app - 1 safecoin per person for that moment.
another example could be a chatroom, or a social media site.
The idea is that, the developers might not need 100% of all the coins incoming from that app. Because one thing was done right, does that necessarily mean that other things will be done exactly right like the first app; if so, the first app was done without much safecoin; therefore the next app, how should it adopt a new model suddenly.
Developers should be maintained, so that the app can be maintained; therefore, app builders could also allocate a small percentage of the incoming safecoins from the network to themselves;
An interesting discussion is how much percent?
As more apps reach the network, the proportion of coins will likely reduce per app.
The value of a safecoin increases proportionately to how much hardware it commands on the network.
Therefore, mostly all things stay in balance.
Conclusively, I propose that an app such as: the exchange project will be rewarding it’s users because I can not perceive that any one person will need to absorb and pile up "all the coins"
Such a model would ‘outcompete’ all other models that exist;