Decentralised MMORPG on the SAFE network

I’m thinking the virtual “real life” as opposed to mmorpg “fast action” could be the starting point, then figure out the “tricky” bits later.
Coincidentally, I’m painting a guy’s house who used to work for Cosgrove Hall as an animator and now works on animating the “lego games” as head of animation to a subsidiary of Warner bros. We had an interesting chat about how his job used to be figuring out how to make the people move as if they were lego…pretty complicated.
Anyway, he seems more like an Establishment sort, but when chatting about Maidsafe he said he’d let some of the “Indie” game makers he knows, know about it. :smiley:
He told me about this coming back too- anyone remember?:

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I just had a thought. Okay so say we created this virtual 3D interface world. Most of the time it would not require one to be in sync with the rest of the safenet. You can browse the net, check your email, carry on with life all without being in sync with your neighbours. The only time you need to be in sync is when you are carrying on joint actions and need to sync up your avatars so they interact at the same time (maybe if your friend decided to bring his avatar over to your house for instance). So I was thinking let’s creating an app that creates temporal data reference points. Look the data is all on the safenet right? But it all needs to be decrypted and reencrypted and decrypted again yada yada yada and that’s what creates the lag. So basically what the app would do is this: When my friend came over to my house he’d key the app to my locationn and my house and my local safespace would become the temporary storage space for all relevent data, assuming of course I had enough space. If I didn’t it would skip to the next closest that did. An encrypted vault for our game state would be created for our gamespace and all relevent data would be transfered there. Then when an action occured it would reference the data in the vault which was basically a virtual centralized server. When our session was over and we decided to go our seperate ways the vault would be disolved. If we were a group of 3 instead of just two and part C decided to leave before A and B then C’s data would be transfered out and back to his system while leaving A and B still running in tn the gaming vault.

Dioes any of this make sense?

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Not all games are real-time dependent. I think turn-based games will be the first MMO on the SAFE Network. And maybe, someone will figure out how to make real-time games work.

Interesting. I asked about a Meetup Node (Site) on another thread.

I like @Seneca’s hybrid solution. It seems practical and viable. In this case, the centralized server (Meetup Node) would serve a limited but important purpose.

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Yes and since it’s really the data that we want to protect that’s what’s important. Also I’d imagine the amount of data required for just movement, combat, etc is significantly lower and so doesn’t require the huge mega servers that hosting graphics, sound and all the rest of it does

Then again your own computer can act as a server. So really it comes back to choosing and tracking where that server is.

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“SAFE-House”… I love it!

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SAFE houses is just the beginning. In the future, we might have XOR citizens on the SAFE Network. They use self-authenticated biometrics as proof of unique avatar. This relates to game communities, not real world. Although, some would wonder if this could apply…

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I can see a hybrid version of this game system working out. In this game world being discussed, the over-world could be using the SAFE network as a Second Life type of world. I like the idea of actually having a purpose to buying virtual items, where you spend Safecoin and a real item gets delivered to you. None of the timing is crucial in the over-world. Later we might want the possibility to fly our ship into the local mall or fight someone on the escalator but let’s take little steps. ;p These games need neutral zones anyway.

One thing mentioned about Second Life was needing a fast computer and definitely a fast connection to load everything. This world on SAFE could just be downloaded to the user’s computer as they explore it. If I remember, SL doesn’t store everything you run into forever, it just has a cache. Maybe there could be a way to just keep an encrypted space for the game world. It would end up getting huge but I wouldn’t mind sparing 100GB for a game like this and 1-2TB in five years. It could maybe be included in the space we set aside for SAFE somehow.

For real-time battle, maybe it could be a variety of options. If you travel to some other planet and enter another game world, like Mario or Zelda, it may or may not depend on a central server. One idea was about having game worlds such as those created by the users. At some point the game companies may step in and that doesn’t have to be a bad thing. You could fly to Mario or CoD planet and enter an instance of the game on their server, handling all the real-time aspects, especially with FPS games. There could be player-made versions of those games too but then there’s the server issue.

If you go to an independent game area where real-time is concerned, an instance with a lobby could work. Maybe there could be users who act as instance servers and are paid in Safecoin to do so. A random one is chosen, then the state of the server could be checked with all other instance server users (and others) and with the current players in the lobby prior to starting. As the instance is running it can’t be changed. Any tampering or hacking would ideally be detected and the user punished and marked as untrusted etc. Couldn’t that work? Edit: Everything would be encrypted anyway so how could the server be messed with to cheat?

Then imagine hopping in your car at your virtual house and driving to the NFS area and racing. The car’s stats are static and are used in the game as well as the over-world, and the amount of cars you can keep in your garage (normally no real limit in a game) depends on how big your garage is in the over-world. I doubt there will be land issues but would still be cool. ;p You have to build a bigger garage or be that one guy who has cars littered all over the lawn. :wink:

Sure it’s faster to double-click on the NFS icon to play the game, but I think it’d be more fun to have to get back to your car if you’re off slaying trolls or whatever and then drive to the game world. It’s always fun driving in open-ended areas and causing havoc! Or maybe you’ve just come back from that dungeon on your newly acquired steed. You could take that to race with too if the game allowed it, or maybe head to the local horse racing track and compete while others bet on you. :wink:

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This looks interesting:

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Found it. Thanks.

Persons have been in industry, knowledge of deeper level of this Network, are leveling up those beginners on the forum, offering difficult quests/tasks that are being accomplished simply by interacting on the Forum, contributing on GitHub leveling up together, and helping lower level potentials level up making network stronger. This already is one area of ‘gamification’ (it simply adds pleasurable elements to that which is typically taught as not as pleasant under social norms), finding allies, complimenting one another amongst the Network. Strengthening in daily life, equals strong Network based on effective communication and successful relationships. Seems MaidSafe invites all to become the best version of themselves, urging to then share this forward with NPCs on the planet. The former seeds the meaning which brings more value and drive motivationally to the latter. This is the most basic formula in a mission of a game. Pursuit passions incentivized by encouragement and/or coins, status/power level, and infinite possibilities amongst responsible community. “like” !

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I always wondered why there aren’t strategy games that allows you to control your troops from a 1st person perspective.
Actually I thought that it would be cool if you could have a 1st person shooter/strategy game hybrid where the strategy aspect of the game is another character, let’s say “the commander” who can see the whole battlefield from birds view, operate strategically, building stuff, offering tactical support and ordering the troops.
When the commander selects a battalion and clicks on an adversary, the order would be verbally and visually displayed on the team leader of that battalion as a debriefing and the unit would operate as a typical 1st person shooter and they would be tactically autonomous.

I think it could be a baddass game.

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In Battlefield 2 (1st Person Shooter), the player who is rank commander has this ability. See video below…

One problem is that your troops (other players) don’t always follow orders, haha!

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It has a name its been around since the 80’s and its been linked to some of the original people who worked on the net like Robert Kahn. I don’t think they saw the SAFE basis.

I find this idea the most off putting of all. Its like SAFE as a token arcade machine. If that stuff ends up in the marketing its a killer. Its also a casino model. Its unfair to the core. Its not the practical use case. Its more like the worst case use model possible, with foolish impulse buy etc. Like something used to separate children from their parent’s money. .I do understand we are talking about 10TB and most people don’t have that lying around to contribute, also that even in this worst case model it would probably work out to a rental situation vice learning curve and repeated crashes and blind risk absorbtion. I get that but…

If I want to play a game that requires 10TB I could keep contributing Safe Coin which strikes me as generally stupid even if I am using a mobile or I contribute 10 TB and there needs to be no cost/premium.
My contributing my intended use space has to cover me with no overhead and if I contribute that once I should be covered for everything on SAFE, up to that amount, again no premium!

There may be a standard. I get that I can’t contribute 10 TB of 1991 grade HDD and thing that’s a fair swap, but really if I contribute 10 TB right now even if were on a free mesh, there is associated power and compute cycle and communication’s bandwidth contribution, I should be credited with this and I should never get anything less in return.

Sometimes it seems there is a little bit of cash in going on. The idea that premium think has crept into fork able open source. There will be no ability to charge a premium, and say we’ve provided a superior network so pay us, because it will compete with the forked free version.

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with deduplication, generic games require no cost just the initial PUT :slight_smile: that 10TB is more of like if you want a unique video game; like your life can be a unique video game, and your interaction with humanity is definitely or could definitely cost 10TBs as well; yet my user profile in a game world, and my user profile of my real life are equally valid :wink:

whether I’m storing 10TBs of research, or 10TB of game profiles, maybe Im playing games with my research :smile:
so, this way of guaranteeing of utility of storage capacity, useful; regardless of utility, sometimes digging a hole in the middle of the desert has utility, to the person digging, maybe more strength, etc, maybe reaches gold (a useful conductor of electricity) :sunrise_over_mountains:

I think that cover it? Oh the name was “metaverse” if I have it right.

Lol isn’t this what I originally suggested?

I just had a thought. On top of 1st person, 3rd person, and stratagy game modes, and whatever else. What if we added a cinematic replay mode. Say you had players A, B, and C. A and B are playing in whatever perspective, C is acting as commander and issuing orders. Now along comes player D, he doesn’t want to participate, he just wants to watch. So he plugs in as an observer in cinematic mode. Cinematic mode would appear to him as if the game were a high definition moview but in reality would be a high definition cinematic REPLAY of the events of the game as they were happening. Now if you wanted play by play you’d have to rely on an automated A.I. that would take care of camera angles, lighting and all the technical work. But if you went into the archives players could watch replays and edit the videos and vote on the best versions and retouches. So the further you went back the more people, and time, could be taken to retouch and remaster your “home movie” so to speak of all those special moments of you kicking ass. These cinematics would be of characters in high poly, high definiton worlds, not the kind you render for fast animation in games but the kind for movie quality. And given this would all be stored on SAFE this kind of thing shouldn’t be an issue.as it wouldn’t be real time, technically, but only a couple seconds after real time.

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Lol didn’t know about battlefield, it makes me feel old lol.
Last strategy game I played was Red Alert 2 ha!

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You feel old! I remember salivating over the latest cutting edge gaming experience and having to go to a friends house to play, as only the rich kids had it:

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Thanks for posting this, it ignited the nexus between MMORPG, APS, and beauty.

May be prophesized or simply stated as fact that society and evolution will include those who program and those who allow others to program (for)them. Languages allow creation to augment coming languages. Ruby Rails etc. built for time efficiency in competition to its predecessors such as cold fusion. Ascribing a purpose to them facilitous in an MMORPG hosted through an altruistically moving Network. The inter(x)change, allocated gifts, treasures chests, coins redeemable in real-time and outside of the online game platform instantly distills data in real world, interesting useful and purposeful.

There are wonderful visual displays now for data, which have been utilized for industries to show their large scale results, these methods can support this thing called ‘big data’. So why stop imagining simply at taking symbols and worlds, or streams of data for these visualizations? We can take entire derivations and what would be 30 pages handwritten on paper (look into symbolic logic languages) and place this into the visuals for explanations of data. Same for in the MMORPGs. Each ‘avatar’ assigned a certain yantra which carries an amount of data within it, and this could simply be one APP in a stream of many for the vast ocean of gaming. So, describing language in the graphic visuals to defining the data, issues, knowledge, would be a game in itself, another language to learn, linking understanding the visual language to what type of data it originates from. This would be more of a math educational game, colorful business metrics.

System Disruption ultimately is shutdown, old friend Napster. System Construction on the other hand carries a solution. For MMORPGs it would be interesting to build something valuable that shows the results of Disrupting while Constructing, with utility value. Already allowing all responsible to create and donate their APPS, providing platform for incentivized rewards for those to learn to program for themselves in these language protocols. One great opportunity this SAFE Network offers, encouragement to engage those towards development of or mastery of programming identity, past traditional monopoly.

Inspiring posts here, forwards to SAFE creating for all.

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Why not just use central server for gaming? There is nothing wrong with gaming central servers as long we have a choice picking which server we like.

Just link safe account public key to the central server. Problem solved.

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