APPs rewarding Content

There has been a lot of talk about PtP being implemented at the network level. I don’t believe that this is the correct way to go about this as even farmers aren’t intended to be able to make a living off farming, to say nothing of content creators.

The most prudent course of action seems to be to leave it in the hands of the APPs. But how should this be done?

Paywalls, tipping, likes and voting are a few of the ideas that have been thrown around, but what implementations do you see being successful in the SAFE Network?

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Well, more than one forum member has said that farming is going to be done by selfless enthusiasts…

According to industry experts, subscriptions are the way to go.
Personally I like usage metering, which is like subscription, but if you don’t use the app, you don’t pay.
Of course a combo (low purchase cost plus usage metering) of the two is also possible.

But I’m not sure how would different prices (per month or or minute) reward the farmers equally (say, if app A charged X/min and app B charged 2X/min). If farmer rewards are fixed regardless of how much the app charges, then this wouldn’t be an issue.

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I’m not quite sure what you’re saying there, but this topic is more about how APP devs can create a P2P economy in their APP. This is just about the payment to the content creators from other people who appreciate their content. I’m leaving the network (farmers, GETs, PUTs, etc) out of this.

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Okay, never mind that paragraph then!

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I have been mostly lurking about all of the ptp talk and app payment talk. But IMO it is the app dev’s responsibility to distribute funds in his app if he chooses (and thereby possibly increasing the popularity of the app). I foresee (and may myself build) a distributed Reddit-type of app where posting (i.e. stories/links/topics and comments) costs a tiny tiny fraction of coin as well upvoting and downvoting. Basically any non-passive action costs (though hopefully so trivial an amount it’s basically negligible and not prohibitive). Then the total accumulated funds from the topic are distributed to the app dev (very tiny, as fractional overhead), “subreddit” owners/moderators (at percent they define), topic poster (percent defined by popularity combined with owner-configured value), and commenters (percent defined by upvote + owner-configured value but never can take money away, i.e. never bellow 0). Every configuration setting for distribution as well as exact costs at post/vote/other-action time would be 100% transparent and upfront visible. Obviously this means topics have a reasonable cutoff/expiration time for non-passive action. I believe quality communities can be built on the incentives of that type of app.

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I look forward to using your app :smiley:
The only technical fly in the ointment would be Safecoin not being immediately divisible - not sure if this has been addressed though, so may be wrong.

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I was thinking about that, and figuring out that maybe a “stock”-type system be set up that can be cashed out at any time necessary. That may also form a tighter bond between the creator/app dev and the app itself.

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I have a conceptual overview at https://bitbucket.org/snippets/cretz/Xopoj of an app I built in Scala w/ Cassandra which is not done yet and closed source atm. It would be that design I would follow, but it is dependent upon upcoming features like messaging. It is also dependent possibly upon how easy it is for me to programmatically also determine the amount the app is making from use so it could be distributed as well. Like the other poster said, if the coin is not natively divisible then it would be the app’s responsibility to maintain the state of accumulated karma on a per user basis that could be “cashed out” at whole coin amounts.

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I think this kind of creative thinking is how app developers and content creators should be thinking at present. They have a blank slate to get creative about funding models without Network subsidies - it’s the future of their businesses/users/content creators at stake, not the Network’s, and not it’s responsibility. :smiley:
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Just a few thoughts here. Generally how the network functions is it rewards resources with safecoin. Well what if we applied the same idea to content providers? If your content providers provide resources, that is content or other resources to your site/app or the network then they are rewarded with a measure of safecoin. And of course for different apps or platforms this could vary greatly. A video sharing app isn’t going to value written essays the same way a blogging or a social network app might. And a social network app might focus more on things like user feedback than an app designed for public service announcements. Different PtP strategies might suit different apps better than others. For example a like based tipping system might work better for a social network and a farming percentage system might work better for a streaming site of some kind because a streaming site focuses more on views and less on user feedback. Or you could combine various strategies to create something completely new. My point is that by decentralizing the process we allow apps and site builders additional flexibility to adapt to different situations that may emerge. One size may not fit all.

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+1. There will be no one canonical answer to my question in the OP. One size will not fit all.

So that’s a suggestion that uses the APP as a centralized point of reward distribution. Which is perfectly legitimate. You proposed several schemes as well - all of which sound very exciting. Which one is your favorite?

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I think that would depend on the application in question where it would be used but in general I tend to favor a flexible user controlled voluntary farm percentage or a tipping system of some kind. So for say a long term project that one would want to steadily support over time perhaps a farm percentage would work best as it would be sort of like taking a set amount directly out of your bank account every month, or to use a better metaphor you are investing a share of your power as a user of the SAFE network in that particular project. For day to day things like likes/dislikes, buying pay to play content in games, microdonations for supporting various artists and writers, etc etc, perhaps a tipping system or micropayment system would be best. I’m thinking that in the case of likes and dislikes perhaps safecoin should be held in escrow for a time because people have a tendency to withdraw their likes or change them and they may want to even add a dislike function at some point (I’m not quite sure how that would affect one financially, give me a bit my brain is still working on that one.) so the money should be held for a time before being delivered.

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