What if someone created a popular messaging app on the network and decided to increase the number of GET requests as a means to increase their safecoin earnings? Could that be a way to game this system?
Would the number of ‘downloads’ of an app be a beneficial metric when determining how this 10% is earned by the app creators? Is there any way that human ‘engagement’ (a hugely important metric) could be quantified and used as a means of app reward? Perhaps time spent by users on with the application open would also be a good metric - time after all is a finite resource… at least for humans